If you would like to try out the game in it's current state, which I would call Pre-Alpha, feel free to download one of the two files I am uploading for you below. Beneath the download links I go into some more detail about what I'd like to include in the game in the future.
For Windows, there is an executable (I promise there is no malware in it) which will run a simple installer. For MacOS there is a .app file.
Oh, and if you find any bugs- don't keep them to yourself! Please email me what you find out, and if you can the actual crash report :)
Eternal Ascent started as an idea between me and my friend Sean (the other member of RedHill Games) as a potential universe to make our first game in. Ultimately we decided not to use it, but I revived the idea for my Final Major Project in my third year of university, which allowed me to work on a game for 10 solid weeks.
Eternal Ascent was made in Gamemaker Studio 2, a great game engine that uses 'GML' (GameMaker Language) which has a similar syntax to Java. It's 2D only, and was perfect for my needs for this project. I currently consider Eternal Ascent a work in progress, as there are many things I want to tweak for my own development as a gamedev, and because I would quite like to release the game (whether that be paid on Steam or Itch.io, or for free on Itch.io).
Things on my list of improvements are:
This website was created by me (Matt Burgess) using the Skeleton framework and a whole lotta custom SCSS/CSS.